Using ZBrush to create a 3D concept maquette.
My end result:
After a 3 week vacation to beautiful places in Greece, I am back with this video, exploring a multi-view character concept.
This is part II, continuing from video 009. I use Zbrush to sculpt a 3D digital maquette as concept art for a character.
This is the first part of a two part series, in which I roughly sketch a Ranger game character.
This sketch will be used as reference in the second video (VimVideo 010)to create a 3D concept sculpture of the character.
There are several ways to attract the creative muse to my work. One way, is to just have fun while creating.
Creating thumbnail for drawing a character concept, and using that thumbnail as a base which keeps the creative process alive.